Shaman

The fury of nature
The earth is made of colliding turbulence, forming both death and life…. The shaman is the priest of the earth, the herald of nature. From the earliest to the most mundane forces, they are conjurers of earth and water, lords of spiritual light, and masters of totems and animal allies. Feeding soil also brings poison, and moisturizing water also cuts through the hardest metal. The shaman controls the light that cleanses souls and also brings blindness to those who do not respect natural forces. A respectable ally!

Game style
The shamans interact very well in a group. They are excellent controllers of conditions, being able to apply poisonings, slowness, stunning, displacement, blindness, among others. They are also essential for saving lives by having healing spells. Good alone, excellent in group.

Class Resources

 * Individual Cures
 * Protective and aggressive totems
 * Creature Summoning
 * Condition Controls (Blindness, Stun, etc.)
 * Elemental Control of Water, Earth and Light

Initialy Shaman starts with:

 * 200 Health points
 * 200 Mana points

Each level Shaman gain:

 * +14 hp / level
 * +26 mp / level
 * +1 skill point